Thursday, December 16, 2010

Creating Solar System in Stars Section of Rocket World

Agreeing on Planet Diameters and assigning work

First planets being built

Working as a team on final project.

Positioning my sun in the center of our solar system.


More planets underway.
Creating the appearance of space by building walls around the stars area of Rocket World.


Starting to look more like space.

Solar system is finished with the planets orbiting the sun.
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See the elements which are showing from other sections of Rocket World.  I will have to fix that.


Roll Call 1 Class #13 - John Hardiman

Planet sizes and assignments

These are the planet sizes and assignments.  Since Atsawin is out of the country I also took responsibility for Uranus

Visited Planet Pixel Emporium

Visited Planet Pixel Emporium.  This is the same site which I found during my search for planet textures.

Read Wiki article On Solar System

Read Wiki Article on the Solar System to begin to research relative positions and sizes of planets

Tuesday, December 14, 2010

Creating my personal avatar - John Hardiman

I started off taking at picture of myself and cloned it at http://evolver.com

I modified the face.

changed more facial features

Selected the eyes

chose a hair style and color

picked my wardrobe

and packed on some winter insulation

Annimating My Custom Avatar - John Hardiman

Thursday, December 2, 2010

Roll Call 2 Class #12 John Hardiman

Read 9 pages on Entering the Third Dimension

Read Entering the Third Dimension which described the history of 3 D images and Monocular Depth cues

Atmospheric Perspective Monocular Depth Cue John Hardiman

this image is an example of Atmospheric Perspective Monocular Depth Cue.  the circle objects appear to be fuzzy and less clear.  This makes them seem a greater distance away.

Linear Perspective Monocular Depth Cue - John Hardiman

This image is an example of linear perspective monocular depth cue.  The lines of the roof and floor seem to get closer together as you go to the right.  This makes it appear as though the structure is getting further away as you go to the right.

Occlusion Monoculare Depth Cue John Hardiman

This is an example of the Occlusion Monocular depth Cue.  Notice how one stanchion appears to be in front of the rocket while the other appears to be behind it.  this creates the appearance of 3 D.

Size Difference Monoculare Depth Cue

The two pictures demonstrate the size difference monocular depth cue.  The rocket on the right appear to be further away since it is smaller that the one on the left.

From this angle both rockets appear to be the same size.

Monoculare Depth Cue Texture Density - John Hardiman

From this angle all the bricks appear to be spaced evenly.
This is an example of the Texture density Monocular Depth Cue.  Notice how the bricks appear to be more tightly packed as you look to the right creating the feeling that the wall is getting farther away from you.

Monoculare Depth Cue Light and Shading - John Hardiman

This is an example of the Lighting and Shading Monocular Depth Cue.  The tube appear to be 3 dimensional since the is varied levels of lighting and shading applied to them.  Notice how the create the appearance of the inside by reversing the light and shade patterns.

Roll Call 1 Class #12 - John hardiman

Thursday, November 18, 2010

Team House Build In Rocket World

The First part of out team build in Rocket World was to do a basic diagram of our house and divide the work assignments up.  One of the challenges was that I labeled the dimensions in Feet and Rocket World uses meters.

I tried to get a quick start since a good portion of the elements depended on me getting my walls started.  I learned that 10 meters was the limit for how big I could build.  This did not cause too big a problem since I had to build the walls in sections to create the door openings anyways.

After creation the complete front wall i was able to select all the component parts and copy it for the back wall.  This  is the most efficient way of building within Rocket World that I have found.  One thing I should have done was to change the texture before copying.  It was not bad because the editor remembered my last selection.



Here I am finishing my portion of the build from inside.  The walls are positioned correctly and I am adjusting the floor I just created.

This is a front view of the finished house.  Notice the garage and the Basketball hoop.Who left that prim in the way of my picture?

This is the back of the house with our custom pool.

Roll Call 1 Class #11 - John Hardiman